Making Learning Fun Again: Gaming in the Classroom

Professional Development
PDPs: 
15

Description

Why do students get sucked so easily and deeply into playing games, but not often academic learning? Are they mutually exclusive concepts? Students spend much of their time outside school in gaming scenarios, and it would be a shame if there were no transfer at all to classroom performance. Luckily, not only are they not mutually exclusive, but re-making learning in the curriculum as a form of gaming enhances student outcomes and makes learning more fun in the process!

Among other things, this training will address:

  • Defining "games" and understanding why they attract the brain so powerfully
  • What research shows us about the impact of games on student engagement and collaboration skills
  • The main principles of gaming that directly inform all learning
  • Using Minecraft to develop creativity, planning skills, logical reasoning and other important cognitive skills

Audience and Grade Level

Teachers and Administrators, Grades K - 12

Credits

15 PDPs 

Availability

Future training dates will be announced here. If you have questions or are interested in offering this training on-site, please contact us.

Instructor(s)

  • Ken Pransky has been a teacher and teacher educator for 35 years in the US and abroad, teaching, coaching, and training, specializing in helping teachers work with struggling learners, including English learners.

  • Suzanne Judson-Whitehouse

    Suzanne Judson-Whitehouse is the Director of Licensure & Credentialing at the Collaborative for Educational Services. Suzanne oversees the Teacher Licensure and Administrative Leadership programs and is part of the CES ISTE Certification Team. She also co-leads the Diversity, Equity & Inclusion (DEI) Team of the Diverse Teacher Workforce Coalition and is Site Coordinator for Reading Recovery in Western Massachusetts. Her interests lie in the fields of blended learning, technology integration in K-12 schools, makerspaces and creativity in education, games and gamification, and adult pedagogy. She has facilitated workshops and professional learning communities in history, literacy, K-12 libraries, and technology integration.

For more information, contact:
Position: 
Events Coordinator
Phone: 
413.586.4900 x5981
Email: 
esullivan@collaborative.org

Registration

A maximum class size is set for each course and registrations are accepted on a first-come, first-served basis. If the number of registrations for a course exceeds the maximum seats available or is too low to be able to conduct a quality learning experience, CES will inform you of available options.

Course Cancellation

If you wish to cancel your registration, please submit a request in writing (via mail, email or fax) no later than 7 business days before the workshop’s start date. After that, there are no refunds or billing adjustments.

In the event that a course is cancelled by the Collaborative for Educational Services, we will notify you as soon as possible. Please be sure to provide your best email address and phone number so we can contact you. Although every effort is made to avoid last minute cancellations, if an emergency arises, we will do our best to reach you at the phone number and email address you provide. 

Inclement Weather

Any delays or cancellations are posted online at collaborative.org. You may also call 413.588.5979 after 6:30am for information about classes that day. Or for Early Childhood Professional Development information, please call 413.588.5570.